Unreal 4 Prototype for Android Devices

 

A side-scroller prototype develop as a test case for integrating the Unreal 4 engine in to existing workflows and pipelines.





​Breakdown:
- Art Direction

- Design and modelling of modular set assets

- Texturing of all assets

- All set dressing

- Lighting  


 

Modular_parts_viewB_AO
Modular_parts_viewB_AO
Modular_parts_viewA_AO
Modular_parts_viewA_AO

Sleeping Dogs - 2012

 

Flythroughs of the various locations I lit for "Sleeping Dogs".  Deferred lights were used for the direct lighting and select probe volumes for the indirect lighting using UFG's studio engine.





​Breakdown:
- Lighting 

 

Sweatshop View A
Sweatshop View A
Sweatshop View B
Sweatshop View B
Dojo Entrance
Dojo Entrance
North Point Safehouse
North Point Safehouse
Fish Market
Fish Market
Headquarters
Headquarters
Banquet Hall Service Area
Banquet Hall Service Area
Banquet Hall East Wing
Banquet Hall East Wing
Banquet Hall Exterior
Banquet Hall Exterior
Karaoke Club Hallway
Karaoke Club Hallway

Unreal 3 Lighting Studies

 

Lighting studies using Unreal 3 Development Kit library assets. I assembled the assets to look like a derelict warehouse and then applied different lighting scenarios.  Baked lights using Lightmass.





Breakdown:

- Lighting

- Level Design



Night View A
Night View A
Night View B
Night View B
Night View C
Night View C
Day View A
Day View A
Day View B
Day View B

Lighting "The Cutting Room Floor"

 

Lighting studies from never realized projects.





Breakdown:

- Lighting

Armada of the Damned - Cancelled
Armada of the Damned - Cancelled

Village view. Deferred direct lighting with light mapped ambient occlusion.

Armada of the Damned - Cancelled
Armada of the Damned - Cancelled

Port view. Deferred direct lighting with light mapped ambient occlusion.

Unamed project
Unamed project

Set A - Lighting study exploring the use of both artificial and natural light for interiors.

Unamed project
Unamed project

Set B - Lighting study exploring the use of both artificial and natural light for interiors.

Turok - 2007



An assortment of lighting tasks done while working on Turok.





Breakdown:

- Lighting and Look Dev

Turok Promo Still
Turok Promo Still

Lit and rendered in Unreal 3 with some PS touch up.

Turok Promo Still
Turok Promo Still

Lit and rendered in Mental Ray with game quality assets.

Turok Time of Day Studies
Turok Time of Day Studies

Visual targets I produced for Turok pre-production. Rendered in Mental Ray