Unreal 4 Prototype for Android Devices
A side-scroller prototype develop as a test case for integrating the Unreal 4 engine in to existing workflows and pipelines.
- Art Direction
- Design and modelling of modular set assets
- Texturing of all assets
- All set dressing
Sleeping Dogs - 2012
Flythroughs of the various locations I lit for "Sleeping Dogs". Deferred lights were used for the direct lighting and select probe volumes for the indirect lighting using UFG's studio engine.
Unreal 3 Lighting Studies
Lighting studies using Unreal 3 Development Kit library assets. I assembled the assets to look like a derelict warehouse and then applied different lighting scenarios. Baked lights using Lightmass.
- Level Design
Lighting "The Cutting Room Floor"
Lighting studies from never realized projects.
Village view. Deferred direct lighting with light mapped ambient occlusion.
Port view. Deferred direct lighting with light mapped ambient occlusion.
Set A - Lighting study exploring the use of both artificial and natural light for interiors.
Set B - Lighting study exploring the use of both artificial and natural light for interiors.
Turok - 2007
An assortment of lighting tasks done while working on Turok.
- Lighting and Look Dev
Lit and rendered in Unreal 3 with some PS touch up.
Lit and rendered in Mental Ray with game quality assets.
Visual targets I produced for Turok pre-production. Rendered in Mental Ray