Unreal 4 Prototype for Android Devices
A side-scroller prototype develop as a test case for integrating the Unreal 4 engine in to existing workflows and pipelines.
Breakdown:
- Art Direction
- Design and modelling of modular set assets
- Texturing of all assets
- All set dressing
- Lighting
Sleeping Dogs - 2012
Flythroughs of the various locations I lit for "Sleeping Dogs". Deferred lights were used for the direct lighting and select probe volumes for the indirect lighting using UFG's studio engine.
Breakdown:
- Lighting
Unreal 3 Lighting Studies
Lighting studies using Unreal 3 Development Kit library assets. I assembled the assets to look like a derelict warehouse and then applied different lighting scenarios. Baked lights using Lightmass.
Breakdown:
- Lighting
- Level Design
Lighting "The Cutting Room Floor"
Lighting studies from never realized projects.
Breakdown:
- Lighting
Village view. Deferred direct lighting with light mapped ambient occlusion.
Port view. Deferred direct lighting with light mapped ambient occlusion.
Set A - Lighting study exploring the use of both artificial and natural light for interiors.
Set B - Lighting study exploring the use of both artificial and natural light for interiors.
Turok - 2007
An assortment of lighting tasks done while working on Turok.
Breakdown:
- Lighting and Look Dev
Lit and rendered in Unreal 3 with some PS touch up.
Lit and rendered in Mental Ray with game quality assets.
Visual targets I produced for Turok pre-production. Rendered in Mental Ray