Unreal 4 Prototype for Android Devices

 

A side-scroller prototype develop as a test case for integrating the Unreal 4 engine in to existing workflows and pipelines.





​Breakdown:
- Art Direction

- Design and modelling of modular set assets

- Texturing of all assets

- All set dressing

- Lighting  


 

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Sleeping Dogs - 2012

 

Flythroughs of the various locations I lit for "Sleeping Dogs".  Deferred lights were used for the direct lighting and select probe volumes for the indirect lighting using UFG's studio engine.





​Breakdown:
- Lighting 

 

Unreal 3 Lighting Studies

 

Lighting studies using Unreal 3 Development Kit library assets. I assembled the assets to look like a derelict warehouse and then applied different lighting scenarios.  Baked lights using Lightmass.





Breakdown:

- Lighting

- Level Design



Lighting "The Cutting Room Floor"

 

Lighting studies from never realized projects.





Breakdown:

- Lighting

Turok - 2007



An assortment of lighting tasks done while working on Turok.





Breakdown:

- Lighting and Look Dev