Unreal 4 Prototype for Android Devices

 

A side-scroller prototype develop as a test case for integrating the Unreal 4 engine in to existing workflows and pipelines.





​Breakdown:
- Art Direction

- Design and modelling of modular set assets

- Texturing of all assets

- All set dressing

- Lighting  


 

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Modular_parts_viewB_AO
Modular_parts_viewB_AO
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Modular_parts_viewA_AO
Modular_parts_viewA_AO
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Sleeping Dogs - 2012

 

Flythroughs of the various locations I lit for "Sleeping Dogs".  Deferred lights were used for the direct lighting and select probe volumes for the indirect lighting using UFG's studio engine.





​Breakdown:
- Lighting 

 

Sweatshop View A
Sweatshop View A
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Sweatshop View B
Sweatshop View B
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Dojo Entrance
Dojo Entrance
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North Point Safehouse
North Point Safehouse
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Fish Market
Fish Market
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Headquarters
Headquarters
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Banquet Hall Service Area
Banquet Hall Service Area
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Banquet Hall East Wing
Banquet Hall East Wing
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Banquet Hall Exterior
Banquet Hall Exterior
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Karaoke Club Hallway
Karaoke Club Hallway
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Unreal 3 Lighting Studies

 

Lighting studies using Unreal 3 Development Kit library assets. I assembled the assets to look like a derelict warehouse and then applied different lighting scenarios.  Baked lights using Lightmass.





Breakdown:

- Lighting

- Level Design



Night View A
Night View A
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Night View B
Night View B
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Night View C
Night View C
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Day View A
Day View A
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Day View B
Day View B
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Lighting "The Cutting Room Floor"

 

Lighting studies from never realized projects.





Breakdown:

- Lighting

Armada of the Damned - Cancelled
Armada of the Damned - Cancelled

Village view. Deferred direct lighting with light mapped ambient occlusion.

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Armada of the Damned - Cancelled
Armada of the Damned - Cancelled

Port view. Deferred direct lighting with light mapped ambient occlusion.

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Unamed project
Unamed project

Set A - Lighting study exploring the use of both artificial and natural light for interiors.

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Unamed project
Unamed project

Set B - Lighting study exploring the use of both artificial and natural light for interiors.

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Turok - 2007



An assortment of lighting tasks done while working on Turok.





Breakdown:

- Lighting and Look Dev

Turok Promo Still
Turok Promo Still

Lit and rendered in Unreal 3 with some PS touch up.

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Turok Promo Still
Turok Promo Still

Lit and rendered in Mental Ray with game quality assets.

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Turok Time of Day Studies
Turok Time of Day Studies

Visual targets I produced for Turok pre-production. Rendered in Mental Ray

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